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Critical Play : Radical Game Design
by Mary Flanagan

Critical Play : Radical Game Design Mary Flanagan pdf
Critical Play : Radical Game Design Mary Flanagan pdf

Summary: An examination of subversive games-games designed for political, aesthetic, and social critique. For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan examines alternative games-games that challenge the accepted norms embedded within the gaming industry-and argues that games designed by artists and activists are reshaping everyday game culture. Flanagan provides a lively historical context for critical play through twentieth-century art movements, connecting subversive game design to subversive art: her examples of “playing house” include Dadaist puppet shows and The Sims. She looks at artists’ alternative computer-based games and explores games for change, considering the way activist concerns-including worldwide poverty and AIDS-can be incorporated into game design. Arguing that this kind of conscious practice-which now constitutes the avant-garde of the computer game medium-can inspire new working methods for designers, Flanagan offers a model for designing that will encourage the subversion of popular gaming tropes through new styles of game making, and proposes a theory of alternate game design that focuses on the reworking of contemporary popular game practices. show more

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Product details Format Paperback | 362 pages Dimensions 178 x 229 x 21mm | 544g Publication date 08 Feb 2013 Publisher MIT Press Ltd Imprint MIT Press Publication City/Country Cambridge, United States Language English Illustrations note 116 figures; 116 Illustrations, unspecified ISBN10 0262518651 ISBN13 9780262518659 Bestsellers rank 93,599

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