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lzhlheznvkdedpaj – Read and download Casey Reas’s book Processing : A Programming Handbook for Visual Designers and Artists in PDF, EPub, Mobi, Kindle online. Book Processing : A Programming Handbook for Visual Designers and Artists by Casey Reas

Processing : A Programming Handbook for Visual Designers and Artists
by Casey Reas

Processing : A Programming Handbook for Visual Designers and Artists Casey Reas pdf
Processing : A Programming Handbook for Visual Designers and Artists Casey Reas pdf

Summary: The new edition of an introduction to computer programming within the context of the visual arts, using the open-source programming language Processing; thoroughly updated throughout. The visual arts are rapidly changing as media moves into the web, mobile devices, and architecture. When designers and artists learn the basics of writing software, they develop a new form of literacy that enables them to create new media for the present, and to imagine future media that are beyond the capacities of current software tools. This book introduces this new literacy by teaching computer programming within the context of the visual arts. It offers a comprehensive reference and text for Processing (www.processing.org), an open-source programming language that can be used by students, artists, designers, architects, researchers, and anyone who wants to program images, animation, and interactivity. Written by Processing’s cofounders, the book offers a definitive reference for students and professionals. Tutorial chapters make up the bulk of the book; advanced professional projects from such domains as animation, performance, and installation are discussed in interviews with their creators. This second edition has been thoroughly updated. It is the first book to offer in-depth coverage of Processing 2.0 and 3.0, and all examples have been updated for the new syntax. Every chapter has been revised, and new chapters introduce new ways to work with data and geometry. New “synthesis” chapters offer discussion and worked examples of such topics as sketching with code, modularity, and algorithms. New interviews have been added that cover a wider range of projects. “Extension” chapters are now offered online so they can be updated to keep pace with technological developments in such fields as computer vision and electronics. Interviews SUE.C, Larry Cuba, Mark Hansen, Lynn Hershman Leeson, Jurg Lehni, LettError, Golan Levin and Zachary Lieberman, Benjamin Maus, Manfred Mohr, Ash Nehru, Josh On, Bob Sabiston, Jennifer Steinkamp, Jared Tarbell, Steph Thirion, Robert Winter show more

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Generative Design, Getting Started with Processing, 2E, Learning Processing, The Nature of Code, Form+Code in Design, Art, and Architecture, Generative Art, Think Python, 2e, On Numbers and Games, Make: Electronics, 2e, The Pragmatic Programmer, Precalculus: Mathematics for Calculus, International Metric Edition, Teaching and Learning STEM, Hacking Growth, An Introduction to Agent-Based Modeling, This is Service Design Doing, Once Upon an Algorithm, Getting Started with p5.js, Generative Design, Computational Drawing, The Sparkfun Guide To Processing

Product details Format Hardback | 664 pages Dimensions 178 x 229 x 35mm | 1,088.62g Publication date 04 Mar 2015 Publisher MIT Press Ltd Imprint MIT Press Publication City/Country Cambridge, United States Language English Edition New edition Edition Statement second edition Illustrations note 618 figures; 618 Illustrations, unspecified ISBN10 026202828X ISBN13 9780262028288 Bestsellers rank 117,620

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