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zqhivcjxjwrikphe – Read and download Miguel Sicart’s book Play Matters in PDF, EPub, Mobi, Kindle online. Book Play Matters by Miguel Sicart

Play Matters
by Miguel Sicart

Play Matters Miguel Sicart pdf
Play Matters Miguel Sicart pdf

Summary: Why play is a productive, expressive way of being, a form of understanding, and a fundamental part of our well-being. What do we think about when we think about play? A pastime? Games? Childish activities? The opposite of work? Think again: If we are happy and well rested, we may approach even our daily tasks in a playful way, taking the attitude of play without the activity of play. So what, then, is play? In Play Matters, Miguel Sicart argues that to play is to be in the world; playing is a form of understanding what surrounds us and a way of engaging with others. Play goes beyond games; it is a mode of being human. We play games, but we also play with toys, on playgrounds, with technologies and design. Sicart proposes a theory of play that doesn’t derive from a particular object or activity but is a portable tool for being-not tied to objects but brought by people to the complex interactions that form their daily lives. It is not separated from reality; it is part of it. It is pleasurable, but not necessarily fun. Play can be dangerous, addictive, and destructive. Along the way, Sicart considers playfulness, the capacity to use play outside the context of play; toys, the materialization of play-instruments but also play pals; playgrounds, play spaces that enable all kinds of play; beauty, the aesthetics of play through action; political play-from Maradona’s goal against England in the 1986 World Cup to the hactivist activities of Anonymous; the political, aesthetic, and moral activity of game design; and why play and computers get along so well. show more

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Homo Ludens, How Games Move Us, The Art of Failure, Understanding Video Games, Man, Play and Games, Replay: the History of Video Games, Play Anything, Half-Real, The God Who Plays, The Ethics of Computer Games, Figuring, Blood, Sweat, and Pixels, The Ambiguity of Play, The Grasshopper, The Well-Played Game, Theory of Fun for Game Design, Reality Is Broken, Play, Time to Listen, Flow

Product details Format Paperback | 176 pages Dimensions 137 x 203 x 13mm | 181.44g Publication date 27 Oct 2017 Publisher MIT Press Ltd Imprint MIT Press Publication City/Country Cambridge, United States Language English Edition Statement Reprint Illustrations note 11 b&w illus.; 22 Illustrations, unspecified ISBN10 0262534517 ISBN13 9780262534512 Bestsellers rank 262,083

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