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Elements of Game Design
by Robert Zubek

Elements of Game Design Robert Zubek pdf
Elements of Game Design Robert Zubek pdf

Summary: An introduction to the basic concepts of game design, focusing on techniques used in commercial game production.This textbook by a well-known game designer introduces the basics of game design, covering tools and techniques used by practitioners in commercial game production. It presents a model for analyzing game design in terms of three interconnected levels–mechanics and systems, gameplay, and player experience–and explains how novice game designers can use these three levels as a framework to guide their design process. The text is notable for emphasizing models and vocabulary used in industry practice and focusing on the design of games as dynamic systems of gameplay. The book first introduces the core model and framework for analyzing and designing games. It then discusses the three levels in detail, explaining player experience and identifying design goals; introducing low-level structural analysis of gameplay in terms of basic mechanics; describing how mechanics build up into systems; and presenting concepts for understanding gameplay, defined as the dynamic behavior of players when they interact with mechanics and systems. Finally, the book offers students advice on creating game prototypes using an iterative, user-centered process. Each chapter offers a set of exercises for individuals and design challenges for groups. show more

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Product details Format Hardback | 264 pages Dimensions 152 x 229 x 17.78mm | 458.13g Publication date 18 Aug 2020 Publisher MIT Press Ltd Imprint MIT Press Publication City/Country United States Language English Illustrations note 59 B&W PHOTOS ISBN10 0262043912 ISBN13 9780262043915 Bestsellers rank 92,836

For one-quarter to one-semester undergraduate courses in Introduction to Human-Computer Interaction courses, Web Design and User Interface Design. The cultural content of the film is also explored in cultural notes and readings in each chapter. This reader provides over 40 selections of enduring intellectual value – classic articles, book excerpts, and research studies – that have shaped the study of psychology and our contemporary understanding of it. The revisions provide new pedagogy and resources to build student confidence, help students develop basic skills and understand concepts, and provide the highest level of instructor and adjunct support. This text is part of the Walter Rudin Student Series in Advanced Mathematics. Contained within Connect Accounting is McGraw-Hill’s adaptive learning system, LearnSmart, which is designed to help students learn faster, study more efficiently, and retain more knowledge for greater success. Elements of Game Design by Robert Zubek It also contains practical advice, theory, illustrated applications, and classroom-tested problems. It enables teachers to select, develop, and refine formal and informal assessments that relate to the demands of standards-based education and to the diverse needs of every student. With its unique balance of theory and methodology, this classic text provides a rigorous introduction to basic probability theory and statistical inference that is motivated by interesting, relevant applications. ALEKS courses are very complete in their topic coverage and ALEKS avoids multiple-choice questions. McGraw-Hill Connect(R) is a subscription-based learning service accessible online through your personal computer or tablet. The new edition includes substantially expanded material on subjects including children’s health and well-being, parenting and education, diversity, culture, and gender. The new edition features a two-color format that enhances graphics and illustrations and includes intriguing information about current topics such as MagLev, the train of the future, and lasers in the supermarket. Also other file formats may be included in this archive: pdf, epub, fb2, mobi